Itch.io and the One-Dollar-Game: How Distribution Platforms Affect the Ontology of (Games as) a Medium

dc.contributor.authorWerning, Stefan
dc.date.accessioned2022-09-12T11:26:35Z
dc.date.available2020-04-30T06:35:33Z
dc.date.available2022-09-12T11:26:35Z
dc.date.issued2019
dc.description.abstractThe article at hand outlines formal and media ontological implications of digital distribution by analyzing how independent game publishing platform Itch.io enabled the one-dollar game as an emergent form of cultural expression. Production studies, particularly with reference to film, have investigated how new modes of production have shaped emergent genres and forms like chase scenes and location shooting; this article makes a similar case for distribution modalities. For that purpose, studies and creators accounts on the distribution of literature (Carr, 2015), film (Meusy, 2002) and music (Anderton 2019) are adapted. Characteristic software affordances of Itch.io are analyzed to determine how the platform frames the selling and advertising of disposable games. A corpus of almost 300 one-dollar games was compiled by scraping the Itch.io website. Through a comparative content analysis, several unique microgenres, most of which can only feasibly exist within this product category, as well as performative and simulational aspects of game publishing are studied. The findings are related to ongoing debates about the ontology of (digital) games, thereby connecting the material-semiotic notion of platformization (Helmond, 2015) to cultural production.en
dc.identifier.issn2366-4142
dc.identifier.urihttp://nbn-resolving.de/urn:nbn:de:hebis:26-opus-150931
dc.identifier.urihttps://jlupub.ub.uni-giessen.de//handle/jlupub/7674
dc.identifier.urihttp://dx.doi.org/10.22029/jlupub-7108
dc.language.isoende_DE
dc.rightsNamensnennung 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectgame distributionde_DE
dc.subjectmedia ontologyde_DE
dc.subjectplatformizationde_DE
dc.subjectcomparative content analysisde_DE
dc.subjectsoft-ware affordancesde_DE
dc.subject.ddcddc:300de_DE
dc.titleItch.io and the One-Dollar-Game: How Distribution Platforms Affect the Ontology of (Games as) a Mediumen
dc.typearticlede_DE
dcterms.isPartOf2856008-5de_DE
local.affiliationGCSC International Graduate Centre for the Study of Culturede_DE
local.opus.fachgebietGießener Graduiertenzentrum Kulturwissenschaftende_DE
local.opus.id15093
local.opus.instituteInternational Graduate Centre for the Study of Culturede_DE
local.source.journaltitleOn_culture: the open journal for the study of culture
local.source.volume8

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