High-fidelity color characterization in virtual reality across head mounted displays, game engines, and materials

dc.contributor.authorDíaz-Barrancas, Francisco
dc.contributor.authorRodríguez, Raquel Gil
dc.contributor.authorBayer, Florian S.
dc.contributor.authorAizenman, Avi
dc.contributor.authorGegenfurtner, Karl R.
dc.date.accessioned2024-10-31T14:37:06Z
dc.date.available2024-10-31T14:37:06Z
dc.date.issued2024
dc.description.abstractWe present a comprehensive colorimetric analysis of three head mounted displays (HMDs) - HTC Vive Pro Eye, Pimax 8K X DMAS, and Varjo Aero - focusing on their color calibration and uniformity across different game engines (Unity and Unreal) and for different materials/shaders. We developed a robust methodology combining hardware and software tools, including spectroradiometry and imaging colorimetry, to characterize and calibrate these HMDs for accurate color reproduction. The study showcases substantial advancements in colorimetric accuracy, with a reduction in the average deltaE00 of 90% or more across all tested HMDs and conditions. This level of color reproduction quality is below human discrimination thresholds, ensuring that any color inaccuracies remain imperceptible to the human eye. We also identified key areas for improvement, particularly in display uniformity, which could impact peripheral color reproduction. By making our tools and code publicly available, this study aims to facilitate future research and development in virtual reality (VR) technology, emphasizing the importance of color fidelity in virtual environments. The new insight enabled by our work is the extension and application of a traditional calibration method to currently available HMDs.en
dc.description.sponsorshipDeutsche Forschungsgemeinschaft (DFG); ROR-ID:018mejw64
dc.identifier.urihttps://jlupub.ub.uni-giessen.de/handle/jlupub/19742
dc.identifier.urihttps://doi.org/10.22029/jlupub-19099
dc.language.isoen
dc.rights.urihttps://doi.org/10.1364/OA_License_v2#VOR-OA
dc.subject.ddcddc:150
dc.titleHigh-fidelity color characterization in virtual reality across head mounted displays, game engines, and materials
dc.typearticle
local.affiliationFB 06 - Psychologie und Sportwissenschaft
local.commentOpen access journal article PDFs may be governed by the Optica Publishing Group Open Access Publishing Agreement signed by the author and any applicable copyright laws. Authors and readers may use, reuse, and build upon the article, or use it for text or data mining without asking prior permission from the publisher or the Author(s), as long as the purpose is non-commercial and appropriate attribution is maintained.
local.project222641018, SFB/TRR 135 Project C2
local.source.epage22409
local.source.journaltitleOptics express
local.source.number13
local.source.spage22388
local.source.urihttps://doi.org/10.1364/OE.520168
local.source.volume32

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