The future of action video games in psychological research and application

dc.contributor.authorKarimpur, Harun
dc.contributor.authorHamburger, Kai
dc.date.accessioned2022-11-18T09:51:15Z
dc.date.available2016-08-23T13:15:01Z
dc.date.available2022-11-18T09:51:15Z
dc.date.issued2015
dc.identifier.urihttp://nbn-resolving.de/urn:nbn:de:hebis:26-opus-122413
dc.identifier.urihttps://jlupub.ub.uni-giessen.de//handle/jlupub/9209
dc.identifier.urihttp://dx.doi.org/10.22029/jlupub-8597
dc.language.isoende_DE
dc.rightsNamensnennung 3.0 International*
dc.rights.urihttps://creativecommons.org/licenses/by/3.0/*
dc.subjectageingen
dc.subjectattentionen
dc.subjectvisual perceptionen
dc.subjectspatial cognitionen
dc.subjecttreatmenten
dc.subject.ddcddc:150de_DE
dc.titleThe future of action video games in psychological research and applicationde_DE
dc.typearticlede_DE
local.affiliationFB 06 - Psychologie und Sportwissenschaftde_DE
local.opus.fachgebietPsychologiede_DE
local.opus.id12241
local.opus.instituteDepartment of Psychology, Experimental Psychology and Cognitive Sciencede_DE
local.source.freetextFrontiers in Psychology 6:1747de_DE
local.source.urihttps://doi.org/10.3389/fpsyg.2015.01747

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