Object center of mass predicts pointing endpoints in virtual reality

dc.contributor.authorSchuetz, Immo
dc.contributor.authorFiehler, Katja
dc.date.accessioned2024-10-04T12:32:19Z
dc.date.available2024-10-04T12:32:19Z
dc.date.issued2024
dc.description.abstractIntroduction: Humans point using their index finger to intuitively communicate distant locations to others. This requires the human sensorimotor system to select an appropriate target location to guide the hand movement. Mid-air pointing gestures have been well studied using small and well defined targets, e.g., numbers on a wall, but how we select a specific location on a more extended 3D object is currently less well understood. Methods: In this study, participants pointed at custom 3D objects (“vases”) from different vantage points in virtual reality, allowing to estimate 3D pointing and gaze endpoints. Results: Endpoints were best predicted by an object’s center of mass (CoM). Manipulating object meshes to shift the CoM induced corresponding shifts in pointing as well as gaze endpoints. Discussion: Our results suggest that the object CoM plays a major role in guiding eye-hand alignment, at least when pointing to 3D objects in a virtual environment.en
dc.identifier.urihttps://jlupub.ub.uni-giessen.de/handle/jlupub/19615
dc.identifier.urihttps://doi.org/10.22029/jlupub-18973
dc.language.isoen
dc.rightsNamensnennung 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subject.ddcddc:150
dc.titleObject center of mass predicts pointing endpoints in virtual reality
dc.typearticle
local.affiliationFB 06 - Psychologie und Sportwissenschaft
local.source.epage12
local.source.journaltitleFrontiers in virtual reality
local.source.spage1
local.source.urihttps://doi.org/10.3389/frvir.2024.1402084
local.source.volume5

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